Five dice.
One bid.
Somebody's lying.
The dice game you play around a kitchen table, built to feel like it belongs on your phone. Bid on what's hiding under every cup, raise the stakes, and call the liar — solo against AI, on one phone passed around, or in a private room with up to six friends.
Free · iPhone and iPad · No ads, no tracking
One round, start to finish. Every bid must top the last — more dice, or the same count of a higher face — until somebody calls it.
The game
You see five dice. There are twenty-five on the table. Every bid is a claim about all of them — and every raise makes that claim a little harder to believe.
Say how many of a face are hiding under every cup combined. You know your five. The other twenty are a read on the people you're playing with.
Every 1 counts as whatever's being bid, so two 4s in view can really be four. The app paints wild pips terracotta so you never lose track — and the moment someone bids on 1s themselves, only real 1s count.
On your turn there are two moves: push the bid higher, or call the last player a liar. No passing, no folding. The composer only offers legal raises, so all that's left to decide is whether you believe them.
Cups lift, dice get counted, and whoever was wrong hands over a die. Last player holding wins. Knocked out early? The ghost seat keeps you in — call every bid bluff or legit and find out how sharp your read really is.
In person
Pass one phone around the table, or everyone brings their own. Shake to roll — real dice, real physics — press and hold to peek, and bid out loud the way you would with a cup in your hand.
Inside the app
Liquid Glass surfaces, a bid that reads from across the room, and a composer that never makes you hunt for the button.





Getting started
Your first game is the tutorial: Nori and Mochi sit down with you, and every rule is taught the moment it matters. No rulebook, no quiz.
Two to six seats, five characters with their own tilt, and three difficulties. The top one reads your bid history and plays the long game.
Create a room, share the four-letter code, and up to six friends join from their own phones — same couch or different continents. Set the house rules before you start.
A daily challenge that's the same table for everyone, a streak that lives on your Home Screen, Game Center achievements and friends, and a nudge when it's your turn.
Questions
A bluffing dice game for two to six players. Everyone rolls five dice under a cup and only sees their own. Players take turns bidding on how many dice of one face are on the whole table — "three 4s", "four 5s" — and each bid has to top the last, until someone calls the previous player a liar. Cups lift, dice get counted, and whoever was wrong loses a die. The last player with dice wins. It's the game from pirate films and westerns, also known as Dudo. The full rules are on How to play.
Yes — free on the App Store, with no ads and no tracking. Optional cosmetic themes, cup skins and reaction packs exist, plus a tip jar, but nothing you need to play is paid.
Yes. Create a private room and share its four-letter code. Up to six players join from their own iPhones or iPads, from anywhere with a connection. Each device needs to be signed in to iCloud — that's what carries the table between phones — but there's no separate account to create.
Yes. Play vs AI seats two to six players with five characters who each play differently, at three difficulties from relaxed to ruthless. The AI is probability-aware and bluffs when it should.
Yes. Play in Person has two modes: pass one phone around the table, with hold-to-peek keeping each hand private, or everyone uses their own phone as a private dice cup and bids out loud.
Dudo — its name in Peru and Chile, where the game comes from — and Cachito. It's also the dice game you've seen played in pirate films and westerns. Whatever the table calls it, the app plays the classic rules.
iPhone and iPad running iOS 26 or later. There's no Android, Mac or Apple Watch version.