Liar's Dice
Bid. Bluff. Call.


Five dice. One bid. Somebody's lying. Liar's Dice is the kitchen-table bluffing game rebuilt as a premium native iOS app: no ads, no tracking, just the game.
Five AI characters who genuinely play differently across three difficulties, pass-and-play on a single phone, and private four-letter rooms that work across any network. A live bid composer only offers legal raises, so the interface teaches the game while you play it. A daily challenge, a streak widget, and Game Center give people a reason to come back tomorrow.
The launch leaned on a three-word campaign, Bid. Bluff. Call., carried from the App Store screenshots through the product site. In a category full of ad-stuffed ports, positioning it premium was the entire go-to-market, and localizing every screen, rule, and reaction into 30 languages turned a solo release into a worldwide one.
Three words, whole campaign
"Bid. Bluff. Call." anchors the screenshots, the subtitle, and the story. A launch narrative small enough to survive an App Store search result.
The interface is the tutorial
A bid composer that surfaces legal moves in real time replaced tutorial screens. Your first game seats you with two AI characters, and every rule is taught the moment it matters. New players learn by playing their first round.
Premium as positioning
No ads, no tracking, no energy meters, native design through and through. Against a shelf of lookalike ports, restraint was the differentiator worth marketing, and players have rated it 5.0 stars so far.
Thirty languages, one launch
Every screen, rule, and reaction localized into 30 languages, with store listings tuned per storefront on top. That is what let a solo release reach 1,000+ downloads.